Mims H. Wright
Curriculum Vitæ

Mims H. Wright

Software Engineer / Game Developer / Author / Speaker / UX Designer / International Racecar Driver / Dad

Berlin, Germany


I'm a versatile developer with over 16 years of experience creating responsive websites, interactive experiences, video games and applications for desktop and mobile platforms. I'm looking to join a talented team at a software company or digital agency where we can challenge each other to create groundbreaking products and make the world a better place.

I love my work.

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Career History:

  • Principal Engineer
    Mims Interactive Labs, LLC
    April 2007 - Present

    Throughout my career I have worked with some fantastic digital agencies, both large and small, as a contract developer. Having worked on a wide variety of projects has exposed me to a broad spectrum of skills as a programmer. My clients can always count on me for my cutting-edge technical knowhow as well as my commitment to integrity and making a great product.

    Notable Clients: Balsamiq Mockups, Honda, Toyota, Scholastic
  • Principal Web Engineer
    August 2012 - February 2015

    Huge is an agency at the forefront of fantastic responsive design and technical capability. As part of the technology leadership team on the west coast, I act as a mentor to other developers and as a front-end system architect. I have helped codify development standards and have successfully launched two of the West Coast office's largest projects. I have also worked closely with the design team on a number of rapid prototypes for mobile and web applications.

    Notable Clients: Lexus, Samsung, Netflix, FX, Tempur-Pedic, GIA (Gemological Institute of America)
  • Senior Software Developer
    Schematic (now Possible Worldwide)
    February 2006 - April 2007

    At Schematic, I was part of an excellent team of developers and designers on a number of larger-scale web applications. We pushed the boundaries of what was possible with current technology from building some of the first streaming video players to custom-built multi-touch installations. I also contributed as a project technical lead.

    Notable Clients: Comcast, AOL, Condé Nast
  • Web Developer / Designer
    August 2004 - April 2005

    When I joined Domani Studios as a developer, it was still a relatively small company. Along with creating boutique interactive experiences, I built-out complex data-driven websites. During the production of the award-winning game Kid Cupid, I contributed as both a game designer and developer.

    Notable Clients: Rodan & Fields, Starwood, American Federation of Arts

Notable Clients:

Throughout my time working with leading agencies and as a freelancer, I've contributed to a number of successful companies. Here are just a few.

  • AMC
  • AOL
  • Adult Swim
  • Balsamiq Mockups
  • Coach
  • Comcast
  • Condé Nast
  • FX
  • Honda
  • IFC
  • Lifetime Network
  • Johnson & Johnson
  • MTV Networks / Atom.com
  • Panasonic
  • Reebok
  • Samsung
  • Scholastic
  • Starwood Hotels
  • Suzuki
  • Toyota


Here are some of the digital agencies and software companies I've had the pleasure to work with as a consultant.


  • English - Native - The sardonic serpent slithered soundlessly spooking the supine sommelier.
  • Deutsch - Intermediate - Der Dativ hat meinem Arsch einen Kick gegeben.
  • Español - Novice - Si tu mueves la camara un poquito a la izquierda, tu rompes la cuarta pared.
  • 日本語 - Novice - すみません、お手洗いはどこですか?

Publications & Presentations:

  • Speaker at Up.Front Berlin
    A Designer’s Guide to Thinking like a Programmer
    September 2017
    Explores how coders employ a plethora of interesting tools to solve problems. Presents 5 fundamental concepts that software developers use on a daily basis and shows how to apply them to make your designs better and your life easier.
  • Co-author of
    Wiley, 2007
    A definitive resource for mastering Flash and ActionScript programming, this book was translated into 4 languages and is now in it's second edition.
  • Speaker at Berlin.js and ReactJS.Berlin
    March 2017
    The making of Mimstris... What started out as an innocent game tutorial soon became a semi-obsessive crash course in modern front-end concepts. I retell my journey from nothing to a 60-line package.json file.
  • Speaker at JS.LA and Up.Front Berlin
    April 2016
    Computers are "just a bunch of ones and zeroes," right? But how do ones and zeros become pictures and sounds? We explore what "just a bunch of ones and zeroes" really means by starting at the beginning.
  • Speaker at JS.LA
    August 2013
    This talk walks the audience through the basics of making a simple game in JavaScript. We start with a game loop and progresses adding a new feature at each step along the way. The end result has graphics, physics, sprite animation, collision detection, text and sound.
  • Managing Editor of
    blog.mimswright.com (formerly dispatchEvent() Blog)
    2006 - Present
    The an online resource for programmers with over half a million visits since its inception.


  • University of Colorado, Boulder
    Interactive Design
    May 2001 - May 2002
    • Co-created and taught an interactive motion graphics class using Flash.
    • Participated in the founding of a new interactive design lab.
  • Savannah College of Art and Design
    Graphic Design, Photography
    August 1998 - August 2000


  • FWA August 2015 for Subway Symphony (with North Kingdom and W+K)
  • Web Design: Flash Sites (Taschen 2006): Featured the Kid Cupid Game (with Domani Studios)
  • How Magazine: 2005 Interactive Annual for Domani Studios site (with Domani Studios)
  • STEP Inside Design Magazine, Best of the web for the Kid Cupid game (with Domani Studios)
  • FWA February 2005 for the Kid Cupid Game (with Domani Studios)
  • Web Marketing Association’s Outstanding Website Award for Panasonic’s Shockwave, October 2004 (with Renegade Marketing Group)
  • Best of the Cool Daily Pick 2003 for From Function to Form