Mims H. Wright
Curriculum Vitæ
Details

Mims H. Wright

Product Manager / Software Developer / Game Designer / Mentor / Author / Speaker / International Racecar Driver

Overview:

Portrait of Mims Wright

For over 20 years, I've been a software developer, tech lead, and product manager for clients in the US and Europe. I love to build elegant, useful and beautiful products.

I am a polymath and working across multiple disciplines allows me to communicate between customers, teams, and stakeholders. Rather than obsessing about the latest framework, I focus on the experience of the customers.

I'm a lateral thinker. I pick up on new information fast and I thrive on finding creative solutions to problems. I love a good challenge and will spend my weekend researching or diving into a new programming language.

I'm looking for opportunities to work with other smart, creative, and fun people and teams that deliver value, not just features and bug fixes. I hope to work with companies that care about the customer, the quality of their products and the impact they make on the world.

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Career History:

  • Tech Product Manager
    Migratory Studio, BV
    December 2022 - Present

    Migratory Studio is a technology and product consultancy. We help forward-thinking companies around the world achieve their visions. We bring a holistic approach to problem solving and look for the best way to adapt the specific needs of our clients.

    Notable Clients: The Game Crafter
  • Principal Engineer
    Freelance
    April 2007 - May 2022

    I've had the amazing opportunity to be a freelancer / contractor / consultant for an amazing variety of clients. The companies I've worked with have ranged from Mom & Pop Shops to Enterprise-tier Corporations and everything in-between. Some people find freelancing to be stressful but I enjoy the dynamic nature of the work. Working with a variety of teams and codebases has strengthened my communication skills and made me confident when jumping into new situations.

    Notable Clients: Balsamiq Mockups, Honda, Toyota, Scholastic
  • Principal Web Engineer
    Huge
    August 2012 - February 2015

    We made wonderful things together at Huge, big projects with big, talented teams who swing for the rafters. Huge is a, maybe THE, design-and-ux-forward company and it shows in their work. My job was to make those big ideas work and in turn those big ideas made my work look great!

    Notable Clients: Lexus, Samsung, Netflix, FX, Tempur-Pedic, GIA
  • Senior Software Developer
    Schematic
    February 2006 - April 2007

    At Schematic, I was part of an excellent team of developers and designers on a number of larger-scale web applications. We pushed the boundaries of what was possible with current technology from building some of the first streaming video players to custom-built multi-touch installations. I also contributed as a project technical lead.

    Notable Clients: Comcast, AOL, Condé Nast
  • Web Developer / Designer
    Domani Studios
    August 2004 - April 2005

    When I joined Domani Studios as a developer, it was still a relatively small company. Along with creating boutique interactive experiences, I built-out complex data-driven websites. During the production of the award-winning game Kid Cupid, I contributed as both a game designer and developer.

    Notable Clients: Starwood, American Federation of Arts

Notable Clients:

Throughout my time working with leading agencies and as a freelancer, I've contributed to a number of successful companies. Here are just a few.

  • AMC
  • AOL
  • Adult Swim
  • Balsamiq Mockups
  • Coach
  • Comcast
  • Condé Nast
  • FX
  • Heineken
  • Honda
  • IFC
  • Lifetime Network
  • Johnson & Johnson
  • MTV Networks
  • Panasonic
  • Reebok
  • Samsung
  • Scholastic
  • Starwood Hotels
  • Suzuki
  • Telemundo
  • The Game Crafter
  • Toyota

Agencies:

Publications:

  • Co-author of

    Wiley, 2007

    A definitive resource for mastering Flash and ActionScript programming, this book was translated into 4 languages and is now in it's second edition.

  • Writer / Editor

    dispatchEvent() Blog
    2006 - 2012

    dispatchEvent() was an online resource for programmers (focusing on Adobe Flash) with over half a million visits over its lifetime. I currently write on Medium as @mimshwright

Public Speaking:

  • Speaker at dotJS Conference (previously at Berlin.js and ReactJS Berlin)

    December 2017

    The making of Mimstris... What started out as an innocent game tutorial soon became a semi-obsessive crash course in modern front-end concepts. I retell my journey from nothing to a 60-line package.json file.

  • Speaker at Beyond Tellerrand (warm-up) and Up.Front Berlin

    A Designer's Guide to Thinking like a Programmer
    November 2017

    Explores how coders employ a plethora of interesting tools to solve problems. Presents 5 fundamental concepts that software developers use on a daily basis and shows how to apply them to make your designs better and your life easier.

  • Speaker at JS.LA and Up.Front Berlin

    April 2016

    Full title: "Understanding Binary or the Sad, Strange Tale of the Boy with only 2 Fingers". Computers are "just a bunch of ones and zeroes," right? But how do ones and zeros become pictures and sounds? We explore what "just a bunch of ones and zeroes" really means by starting at the beginning.

  • Speaker at JS.LA

    August 2013

    This talk walks the audience through the basics of making a simple game in JavaScript. We start with a game loop and progresses adding a new feature at each step along the way. The end result has graphics, physics, sprite animation, collision detection, text and sound.

Education:

  • University of Colorado, Boulder
    Interactive Design
    May 2001 - May 2002
    • Co-created and taught an interactive motion graphics class using Flash.
    • Participated in the founding of a new interactive design lab.
  • Savannah College of Art and Design
    Graphic Design, Photography
    August 1998 - August 2000

Colophon:

This page was designed and built by Mims H. Wright.

It is written in TypeScript and makes use of NextJS, React, Sass and other technologies.

The fonts are Young Serif and Poppins.

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