Mims H. Wright
For over 20 years, I've been a software developer, tech lead, and product manager for clients in the US and Europe. I love to build elegant, useful and beautiful products.
I am a polymath and working across multiple disciplines allows me to communicate between customers, teams, and stakeholders. Rather than obsessing about the latest framework, I focus on the experience of the customers.
I'm a lateral thinker. I pick up on new information fast and I thrive on finding creative solutions to problems. I love a good challenge and will spend my weekend researching or diving into a new programming language.
I'm looking for opportunities to work with other smart, creative, and fun people and teams that deliver value, not just features and bug fixes. I hope to work with companies that care about the customer, the quality of their products and the impact they make on the world.View full bio
- Tech Product ManagerMigratory Studio, BVDecember 2022 - Present
Migratory Studio is a technology and product consultancy. We help forward-thinking companies around the world achieve their visions. We bring a holistic approach to problem solving and look for the best way to adapt the specific needs of our clients.Notable Clients: The Game Crafter
- Principal EngineerFreelanceApril 2007 - May 2022
I've had the amazing opportunity to be a freelancer / contractor / consultant for an amazing variety of clients. The companies I've worked with have ranged from Mom & Pop Shops to Enterprise-tier Corporations and everything in-between. Some people find freelancing to be stressful but I enjoy the dynamic nature of the work. Working with a variety of teams and codebases has strengthened my communication skills and made me confident when jumping into new situations.Notable Clients: Balsamiq Mockups, Honda, Toyota, Scholastic
- Principal Web EngineerHugeAugust 2012 - February 2015
We made wonderful things together at Huge, big projects with big, talented teams who swing for the rafters. Huge is a, maybe THE, design-and-ux-forward company and it shows in their work. My job was to make those big ideas work and in turn those big ideas made my work look great!Notable Clients: Lexus, Samsung, Netflix, FX, Tempur-Pedic, GIA
- Senior Software DeveloperSchematicFebruary 2006 - April 2007
At Schematic, I was part of an excellent team of developers and designers on a number of larger-scale web applications. We pushed the boundaries of what was possible with current technology from building some of the first streaming video players to custom-built multi-touch installations. I also contributed as a project technical lead.Notable Clients: Comcast, AOL, Condé Nast
- Web Developer / DesignerDomani StudiosAugust 2004 - April 2005
When I joined Domani Studios as a developer, it was still a relatively small company. Along with creating boutique interactive experiences, I built-out complex data-driven websites. During the production of the award-winning game Kid Cupid, I contributed as both a game designer and developer.Notable Clients: Starwood, American Federation of Arts
For a full list of select projects please visit my Portfolioat mimswright.com/portfolio
Throughout my time working with leading agencies and as a freelancer, I've contributed to a number of successful companies. Here are just a few.
- Adult Swim
- Balsamiq Mockups
- Condé Nast
- Lifetime Network
- Johnson & Johnson
- MTV Networks
- Starwood Hotels
- The Game Crafter
Here are some of the digital agencies and software companies I've had the pleasure to work with as a consultant.
- AKQA Berlin
- Huge Inc. NY, LA, SF
- Organic Inc. NY
- Possible Worldwide
- Band Digital
- Saatchi & Saatchi LA
- Dunning, Kruger & Associates
- Siltanen & Partners
- Your Majesty
- Digital Kitchen
- Domani Studios
- Balsamiq Mockups
- Bad Assembly
- OMGPop (Zynga)
- Freedom + Partners
- Sapera Studios
- Area 17
- This is Pop
Co-author ofWiley, 2007
A definitive resource for mastering Flash and ActionScript programming, this book was translated into 4 languages and is now in it's second edition.
Writer / EditordispatchEvent() Blog2006 - 2012
- December 2017
The making of Mimstris... What started out as an innocent game tutorial soon became a semi-obsessive crash course in modern front-end concepts. I retell my journey from nothing to a 60-line package.json file.
- A Designer's Guide to Thinking like a ProgrammerNovember 2017
Explores how coders employ a plethora of interesting tools to solve problems. Presents 5 fundamental concepts that software developers use on a daily basis and shows how to apply them to make your designs better and your life easier.
- April 2016
Full title: "Understanding Binary or the Sad, Strange Tale of the Boy with only 2 Fingers". Computers are "just a bunch of ones and zeroes," right? But how do ones and zeros become pictures and sounds? We explore what "just a bunch of ones and zeroes" really means by starting at the beginning.
Speaker at JS.LAAugust 2013
- University of Colorado, BoulderInteractive DesignMay 2001 - May 2002
- Co-created and taught an interactive motion graphics class using Flash.
- Participated in the founding of a new interactive design lab.
- Savannah College of Art and DesignGraphic Design, PhotographyAugust 1998 - August 2000
- English - Native
- Nederlands - A2
- Deutsch - B1