Mims H. Wright
Curriculum Vitæ

Mims H. Wright


Portrait of Mims Wright

I'm a versatile developer with over 18 years of experience creating responsive websites, interactive experiences, video games and applications for desktop and mobile platforms. I'm looking to join a talented team at a software company or digital agency where we can challenge each other to create groundbreaking products and make the world a better place.

I love my work.

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Career History:

  • Principal Engineer
    Mims Interactive Labs, LLC
    April 2007 - Present

    Throughout my career I have worked with some fantastic digital agencies, both large and small, as a contract developer. Having worked on a wide variety of projects has exposed me to a broad spectrum of skills as a programmer. My clients can always count on me for my cutting-edge technical knowhow as well as my commitment to integrity and making a great product.

    Notable Clients: Balsamiq Mockups, Honda, Toyota, Scholastic
  • Principal Web Engineer
    August 2012 - February 2015

    Huge is an agency at the forefront of fantastic responsive design and technical capability. As part of the technology leadership team on the west coast, I act as a mentor to other developers and as a front-end system architect. I have helped codify development standards and have successfully launched two of the West Coast office's largest projects. I have also worked closely with the design team on a number of rapid prototypes for mobile and web applications.

    Notable Clients: Lexus, Samsung, Netflix, FX, Tempur-Pedic, GIA
  • Senior Software Developer
    February 2006 - April 2007

    At Schematic, I was part of an excellent team of developers and designers on a number of larger-scale web applications. We pushed the boundaries of what was possible with current technology from building some of the first streaming video players to custom-built multi-touch installations. I also contributed as a project technical lead.

    Notable Clients: Comcast, AOL, Condé Nast
  • Web Developer / Designer
    Domani Studios
    August 2004 - April 2005

    When I joined Domani Studios as a developer, it was still a relatively small company. Along with creating boutique interactive experiences, I built-out complex data-driven websites. During the production of the award-winning game Kid Cupid, I contributed as both a game designer and developer.

    Notable Clients: Starwood, American Federation of Arts

Notable Clients:

Throughout my time working with leading agencies and as a freelancer, I've contributed to a number of successful companies. Here are just a few.

  • AMC
  • AOL
  • Adult Swim
  • Balsamiq Mockups
  • Coach
  • Comcast
  • Condé Nast
  • FX
  • Honda
  • IFC
  • Lifetime Network
  • Johnson & Johnson
  • MTV Networks / Atom.com
  • Panasonic
  • Reebok
  • Samsung
  • Scholastic
  • Starwood Hotels
  • Suzuki
  • Toyota


Here are some of the digital agencies and software companies I've had the pleasure to work with as a consultant.


  • Co-author of

    Wiley, 2007

    A definitive resource for mastering Flash and ActionScript programming, this book was translated into 4 languages and is now in it's second edition.

  • Writer / Editor

    dispatchEvent() Blog
    2006 - 2012

    dispatchEvent() was an online resource for programmers (focusing on Adobe Flash) with over half a million visits over its lifetime. I currently write on Medium as @mimshwright

Public Speaking:

  • Speaker at dotJS Conference (previously at Berlin.js and ReactJS Berlin)

    December 2017

    The making of Mimstris... What started out as an innocent game tutorial soon became a semi-obsessive crash course in modern front-end concepts. I retell my journey from nothing to a 60-line package.json file.

  • Speaker at Beyond Tellerrand (warm-up) and Up.Front Berlin

    A Designer's Guide to Thinking like a Programmer
    November 2017

    Explores how coders employ a plethora of interesting tools to solve problems. Presents 5 fundamental concepts that software developers use on a daily basis and shows how to apply them to make your designs better and your life easier.

  • Speaker at JS.LA and Up.Front Berlin

    April 2016

    Full title: "Understanding Binary or the Sad, Strange Tale of the Boy with only 2 Fingers". Computers are "just a bunch of ones and zeroes," right? But how do ones and zeros become pictures and sounds? We explore what "just a bunch of ones and zeroes" really means by starting at the beginning.

  • Speaker at JS.LA

    August 2013

    This talk walks the audience through the basics of making a simple game in JavaScript. We start with a game loop and progresses adding a new feature at each step along the way. The end result has graphics, physics, sprite animation, collision detection, text and sound.


  • University of Colorado, Boulder
    Interactive Design
    May 2001 - May 2002
    • Co-created and taught an interactive motion graphics class using Flash.
    • Participated in the founding of a new interactive design lab.
  • Savannah College of Art and Design
    Graphic Design, Photography
    August 1998 - August 2000


  • English - Native
  • Nederlands - A1
  • Deutsch - B1


This page was designed and built by Mims H. Wright.

It is written in TypeScript and makes use of NextJS, React, Sass, MobX and other technologies.

The fonts are Raleway and Pontano Sans from Google Web Fonts.