Mims H. Wright
Software Engineer / Game Developer / Author / Speaker / UX Designer / International Racecar Driver / Dad
Overview:

I'm a versatile developer with over 18 years of experience creating responsive websites, interactive experiences, video games and applications for desktop and mobile platforms. I'm looking to join a talented team at a software company or digital agency where we can challenge each other to create groundbreaking products and make the world a better place.
I love my work.
View full bioCareer History:
- Principal EngineerMims Interactive Labs, LLCApril 2007 - Present
Throughout my career I have worked with some fantastic digital agencies, both large and small, as a contract developer. Having worked on a wide variety of projects has exposed me to a broad spectrum of skills as a programmer. My clients can always count on me for my cutting-edge technical knowhow as well as my commitment to integrity and making a great product.
- Principal Web EngineerHugeAugust 2012 - February 2015
Huge is an agency at the forefront of fantastic responsive design and technical capability. As part of the technology leadership team on the west coast, I act as a mentor to other developers and as a front-end system architect. I have helped codify development standards and have successfully launched two of the West Coast office's largest projects. I have also worked closely with the design team on a number of rapid prototypes for mobile and web applications.
- Senior Software DeveloperSchematicFebruary 2006 - April 2007
At Schematic, I was part of an excellent team of developers and designers on a number of larger-scale web applications. We pushed the boundaries of what was possible with current technology from building some of the first streaming video players to custom-built multi-touch installations. I also contributed as a project technical lead.
Notable Clients: Comcast, AOL, Condé Nast - Web Developer / DesignerDomani StudiosAugust 2004 - April 2005
When I joined Domani Studios as a developer, it was still a relatively small company. Along with creating boutique interactive experiences, I built-out complex data-driven websites. During the production of the award-winning game Kid Cupid, I contributed as both a game designer and developer.
Notable Clients: Starwood, American Federation of Arts
Featured Work:
Notable Clients:
Throughout my time working with leading agencies and as a freelancer, I've contributed to a number of successful companies. Here are just a few.
- AMC
- AOL
- Adult Swim
- Balsamiq Mockups
- Coach
- Comcast
- Condé Nast
- FX
- Honda
- IFC
- Lifetime Network
- Johnson & Johnson
- MTV Networks / Atom.com
- Panasonic
- Reebok
- Samsung
- Scholastic
- Starwood Hotels
- Suzuki
- Toyota
Agencies:
Here are some of the digital agencies and software companies I've had the pleasure to work with as a consultant.
- Huge Inc. (NY, LA, SF)
- Organic Inc.
- Schematic (now Possible Worldwide)
- EffectiveUI
- Whittman Hart (now Band Digital)
- Saatchi & Saatchi LA
- Dunning, Kruger & Associates Berlin
- UniversalMind
- Siltanen & Partners
- Tool
- Xylem Interactive (now LXRD)
- Your Majesty
- OMGPop (now Zynga)
- Digital Kitchen
- Balsamiq Mockups
- Domani Studios
- Freedom + Partners
- Bad Assembly
- Area 17
- This is Pop
- Poke
Publications:
Co-author of
Wiley, 2007A definitive resource for mastering Flash and ActionScript programming, this book was translated into 4 languages and is now in it's second edition.
Writer / Editor
dispatchEvent() Blog2006 - 2012
Public Speaking:
Speaker at dotJS Conference (previously at Berlin.js and ReactJS Berlin)
December 2017The making of Mimstris... What started out as an innocent game tutorial soon became a semi-obsessive crash course in modern front-end concepts. I retell my journey from nothing to a 60-line package.json file.
Speaker at Beyond Tellerrand (warm-up) and Up.Front Berlin
A Designer's Guide to Thinking like a ProgrammerNovember 2017Explores how coders employ a plethora of interesting tools to solve problems. Presents 5 fundamental concepts that software developers use on a daily basis and shows how to apply them to make your designs better and your life easier.
Speaker at JS.LA and Up.Front Berlin
April 2016Full title: "Understanding Binary or the Sad, Strange Tale of the Boy with only 2 Fingers". Computers are "just a bunch of ones and zeroes," right? But how do ones and zeros become pictures and sounds? We explore what "just a bunch of ones and zeroes" really means by starting at the beginning.
Speaker at JS.LA
August 2013This talk walks the audience through the basics of making a simple game in JavaScript. We start with a game loop and progresses adding a new feature at each step along the way. The end result has graphics, physics, sprite animation, collision detection, text and sound.
Education:
- University of Colorado, BoulderInteractive DesignMay 2001 - May 2002
- Co-created and taught an interactive motion graphics class using Flash.
- Participated in the founding of a new interactive design lab.
- Savannah College of Art and DesignGraphic Design, PhotographyAugust 1998 - August 2000
Languages:
- English - Native
- Nederlands - A1
- Deutsch - B1
Colophon:
This page was designed and built by Mims H. Wright.
It is written in TypeScript and makes use of NextJS, React, Sass, MobX and other technologies.
The fonts are Raleway and Pontano Sans from Google Web Fonts.